I’ve been doing a lot of work with Second Life recently and wonder if I’m hanging out at the fluffy end of librarianship.
While my colleagues in our uni library are finding the best electronic resources to meet scholars’ needs, I’m giving 8 workshops in the next 2 months for the uni community in “Creating your avatar” and “Doing more with your avatar”. In my classes in a library PC lab, people are giving themselves silly names, bouncing on virtual trampolines, changing their clothes in front of their classmates, banging into walls and laughing a lot. If you want to see what we’ve been doing, here’s the course outline, murdochsecondlife .
My interest in Second Life began as an extension of an earlier Sims 2 addiction and a curiousity about how you would “do” a library there. I saw it as a geeky playtime, much the same way as Andrew Finegan makes great clips about libraries on YouTube in his spare time. Bit of fun.
Yesterday I had an extremely exciting invitation to fly to the other side of Australia to do some professional development with public librarians, all about Second Life. (I should be cool and pretend it happens every day). I love showing people Second Life for the first time and explaining to them how libraries are using it – people get very engaged and have that “wow” look on their faces. (Well, some have a “OMG that’s a load of crap” and others a “I feel motion sick” look).
I guess, I’m becoming known as “that librarian who knows about Second Life”…not sure that’s who I want to be. And my Second Life stuff is taking me away from the serious, grown-up edge of librarianship, like finding out more about open source library management software.
Ord Canning, a library avatar
I do think Second Life will have applications in education and for libraries, if it can just iron out that “have to have an expensive computer and huge amounts of bandwidth” glitch. And people continue to think that it’s OK for each avatar to take up as much energy as a real person in Brazil. With faster and cheaper computers it is possible that access to SL may become more equitable and less costly.
Behind the fluffiness of my workshops lies a point. I think online virtual worlds require a new literacy that you can only learn hands on. The Horizon Report 2007 identifies virtual worlds as one of six major trends in emerging technology that will impact on higher education, so I think our academics and students need to be able to evaluate this tool. Half the workshops were full the day the notice was emailed out, and they are now booked out, so there is certainly great interest.
I still feel like I’m maybe having too much fun…I’ll get over it…..