Feb 092011
The New Media Consortium/ Educause have released their annual Horizon Report that identifies and describes emerging technologies likely to have a large impact over the coming five years on and use in teaching, learning, and creative inquiry.
Johnson, L., Smith, R., Willis, H., Levine, A., & Haywood, K. (2011). The 2011 Horizon Report. Austin, Texas: New Media Consortium. Retrieved from http://net.educause.edu/ir/library/pdf/HR2011.pdf
This years’ trends are:
Time-to-adoption One Year or Less:
- • Electronic Books
- • Mobiles
Time-to-adoption Two to Three Years:
- • Augmented Reality
- • Game-based Learning
Time-to-adoption Four to Five Years:
- • Gesture-based computing
- • Learning Analytics
The “key trends” and “critical challenges” at the start are often more interesting.
Key Trends:
- • The abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators in sense-making, coaching, and credentialing.
- • People expect to be able to work, learn, and study whenever and wherever they want.
- • The world of work is increasingly collaborative, giving rise to reflection about the way student projects are structured.
- • The technologies we use are increasingly cloud-based, and our notions of IT support are decentralized.
Critical Challenges:
- • Digital media literacy continues its rise in importance as a key skill in every discipline and profession.
- • Appropriate metrics of evaluation lag behind the emergence of new scholarly forms of authoring, publishing, and researching.
- • Economic pressures and new models of education are presenting unprecedented competition to traditional models of the university.
- • Keeping pace with the rapid proliferation of information, software tools, and devices is challenging for students and teachers alike.



[...] This post was mentioned on Twitter by Kim Tairi, Kathryn Greenhill. Kathryn Greenhill said: New blog post: Horizon Report 2011 http://goo.gl/fb/HkTHR [...]